[Mageia-artwork] Mageia-artwork Digest, Vol 20, Issue 3
iamoverrated at gmail.com
Sun Jun 10 23:49:00 CEST 2012
Misunderstood, I thought we were creating a whole new team in addition to
the other teams, not merging. I'm sorry.
I still think my meme was pretty funny....
On Sun, Jun 10, 2012 at 5:32 PM, steve mitchell <iamoverrated at gmail.com>wrote:
> Sorry I couldn't resist.... and god do I hope you understand the meme. :D
> I think you're speaking more of BRANDING. Creating uniformity with our
> brand image. Which the artwork team could handle... if more people would
> join OR if we had more direction and co-operation with other teams. I
> don't think we need to create a new team when the problem could easily be
> solved by TALKING to each other. Just my 2 cents.
> ...and it was totally aliens.
> On Sun, Jun 10, 2012 at 6:00 AM, <mageia-artwork-request at mageia.org>wrote:
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>> Today's Topics:
>> 1. marcom + artwork + web => atelier ? (Romain d'Alverny)
>> Message: 1
>> Date: Sat, 9 Jun 2012 18:27:01 +0200
>> From: "Romain d'Alverny" <rdalverny at gmail.com>
>> To: Mageia marketing team discussion list
>> <mageia-marketing at mageia.org>, Mageia artwork discussion and work
>> list <mageia-artwork at mageia.org>, Mageia Web team
>> discussion list
>> <mageia-webteam at mageia.org>
>> Subject: [Mageia-artwork] marcom + artwork + web => atelier ?
>> 8g8C6P68xX1RY0nL0ZLKA at mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>> Hi everyone, (xposted on -marketing, -artwork and -webteam; if
>> possible, please follow-up in -marketing)
>> So here's the plan (actually, that's a suggestion of a plan):
>> - we make a new team; which role is to think, design, produce and
>> maintain the identity of the project and its declinations in messages,
>> graphics, Web and print ;
>> - this team is named "atelier";
>> - a new mailing-list is open for that;
>> - it practically merges responsibilities from artwork, web and marcom
>> - it integrates roles as diverse as: design, marketing, graphic
>> research and production, copy writing, web design, integration and
>> development, curation, etc.
>> - existing web, marcom and artwork lists are kept for archive, but
>> locked down and all subscribers are unsubscribed;
>> - will have a say in whatever happens in this team, only those making
>> and contributing things (so here, actionable designs, working code,
>> graphics or copy, etc.); opinions and feedback from others still
>> welcome, but not enough to move forward;
>> - external contributions are a true option; that is, one team peer
>> getting in touch/inviting a professional person to propose and work on
>> a specific, focused topic, from overall project identity design, down
>> to a specific production. It only needs to be stated within the team
>> first so that everyone is in sync;
>> - formatting our resources so that one-shot contributions from
>> external people are made easier is a true option too (that means
>> things easier to grasp, understand and update);
>> - no more meeting, we plan and do things, and update everyone through
>> the mailing-list (or other, but asynchronous); so being on IRC is not
>> a must, just good to have;
>> - no more than 10 hours a week on Mageia.
>> - who's going to lead this?
>> - what's the plan up to Mageia 3? several things at least in several
>> regards (identity, print, web, distribution), but that will highly
>> depend on who lead(s) the team.
>>  ideally, everything that's the public face of Mageia.Org, the
>> Mageia distribution and the Mageia project should go through this
>> team; that does not mean that things will not be flexible, but if
>> there's one place to discuss, document and synchronize all this work,
>> it's here. That, in turn, requires some responsiveness and initiative
>> from the team members.
>> Mageia-artwork mailing list
>> Mageia-artwork at mageia.org
>> End of Mageia-artwork Digest, Vol 20, Issue 3
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