[Mageia-dev] RFC: Improvements for ioquake3 package and related games

Samuel Verschelde stormi at laposte.net
Thu Dec 8 08:49:16 CET 2011

Le jeudi 8 décembre 2011 06:02:59, Juan Luis Baptiste a écrit :
> On Thu, Dec 1, 2011 at 12:22 PM, zezinho <lists.jjorge at free.fr> wrote:
> > Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
> >> One way to accomplish this could be to redefine Version and Release in
> >> the game subpackages, but I don't know if this ok to do, thinking in
> >> future updates of the ioquake3 main package or changes in any of the
> >> game subpackages. Or just redefine Version and use the same Release
> >> tag (currently svn2102.0), I really don't know how to handle this.
> > 
> > I think you should not do subpackages then, but separate  downloader
> > package for each game as we do for flash-player-plugin.
> Ok, I splitted each game into it's separate package as you suggested,
> leaving only inside ioquake3 the engine per-se and the quake 3 demo,
> and put in separate packages Urban Terror, World Of Padman and Smokin'
> Guns. All of this packges only contain the necesary scripts to
> autodownload at first run the data files of the game. They where
> pushed to the BS and should be already available on mirrors.
> I'll apply the same autodownload technique to fix the Sauerbraten
> issue and to other games that also use the ioquake3 engine but have
> issues with the game data files too.
> Please test and have fun !!

Question : what happens once a game is updated upstream and that we provide a 
new "empty" package ? Will the data files be autodownloaded at next run ?


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