[Mageia-dev] PHP + phpBB mod capabilities needed to fix bug 1956 - please help

Marja van Waes marja11 at xs4all.nl
Wed Jan 11 09:42:04 CET 2012


On 03/01/12 10:09, Wolfgang Bornath wrote:
> 2012/1/3 Michael Scherer<misc at zarb.org>:
>> Le lundi 02 janvier 2012 à 22:17 +0100, Maarten Vanraes a écrit :
>>> Op maandag 02 januari 2012 21:40:31 schreef Michael Scherer:
>>>> Le lundi 02 janvier 2012 à 19:41 +0100, Marja van Waes a écrit :
>>>>> Hi everyone,
>>>>>
>>>>> Can someone please help to fix bug 1956?
>>>>>
>>>>> You don't need to be a regular forum visitor.
>>>>>
>>>>> We need someone to find and implement a probably existing MOD,  needed
>>>>> to keep forum posts history when unlimited edit time is enabled
>>>>>
>>>>>   From wobo's comment #32:
>>>>> Capabilities needed:
>>>>> Well, one could say that anybody who
>>>>>
>>>>>    - knows how to run phpBB as admin and
>>>>>    - has seen a line of php
>>>>>    - knows how to edit code (respecting tags and such)
>>>>>    - knows how to cut&paste
>>>>>
>>>>> should be able to install an existing MOD (if I'm not mistaken there is
>>>>> one or more).
>>>>>
>>>>> I know next to nothing about php coding. But I've been running a phpBB
>>>>> forum for a couple of years and successfully implemented some MODs in
>>>>> phpBB2 and phpBB3. With no help (except the phpBB-forum in case of
>>>>> problems).
>>>>>
>>>>> In practice you have a detailed installation README for each MOD. Like
>>>>>
>>>>>    - open file /foo/bar/doo.php
>>>>>    - Find the line which starts with '......'
>>>>>    - After that add
>>>>>    - "........."
>>>>>
>>>>> And more such step-by-step guidance
>>>> My eyes start to bleed dues to such "guidances".
>>> i'm sure misc means to say that we should have all our changes in
>>> packages/puppet config so that we can update without issues. and with file
>>> edits, that's a whole different thing.
>> I was more thinking of proper patchs or better, proper modules, with
>> files to deploy in a well know directory .
> I only gave a part of an example. MODs are made as enhancement to the
> standard software. The easiest MOD is like Michael wrote: "a module
> with files to deploy in a well known directory". But in most cases
> they consist of files to copy into various directories of the program
> tree and changes to existing files of the software. There are other
> MODs which can be implemented automatically - which is far worse IMHO.
> This is where a modded phpBB3 could turn into a nightmare to maintain
> - believe me, I've been there :(
>
> Of course no developper of a MOD could know what somebody has already
> done to the standard files, so it's not possible do use only patches.
> And it could be (and that happens quite often) that a MOD is not
> compatible to your already "modificated" forum software (destroys
> other modifications or whatever).
>
> IMHO the best way in this case here would be a mod written for our
> setup, all changes well defined to make it maintainable in a proper
> way. Saying this I beg to think again whether the issue  justifies all
> the time and work.
>
It would make me very, very happy, does that count a little? If I were 
sure that I'd be able to learn how to do it, I would now consider to 
halve the time I use for the Bug Squad and Doc Team and start learning.


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