[Mageia-dev] Mageia 3 feature proposals review
luigiwalser at yahoo.com
Wed Jul 4 18:12:37 CEST 2012
nicolas vigier wrote:
>> For mine, it was obvious without explicitly listing it, and the comment here:
>> makes it pretty clear it was obvious. Regardless, I have added it now:
> So what is still missing is someone to implement the drakx changes ? Or
> you think you can do that part too ?
Whoa, this is crazy. You expect that to be fully filled out in the first pass of proposals? That
doesn't make any sense.
Let's just say for example, there's a developer who would be implicated in 25 proposals that are
submitted. 25 is too many for them to commit to implementing, though they would be interested in
helping with which ever ones are accepted. So they either have to 1) not sign up for any of them
because there's too many or 2) sign up for all of them, expecting only 10 or so will be accepted,
which would be manageable for them, but if more are accepted, then what?
This should be a two pass process. First proposals are submitted, then once you make the
determination of which ones look good enough to be conditionally accepted, then people can sign up
as "resources" to commit to helping implement ones from that smaller set. I had also assumed this
is how it would work (it's really the only reasonable way).
For the record, I may be able to do the DrakX code changes if I know which part of the code to look
at. It's possible someone else may be interested in helping too, but I wouldn't expect anyone else
to commit to that just yet.
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