[Mageia-dev] UiAbstraction4mcc feature proposal

Steven Tucker tuxta2 at gmail.com
Thu Jun 28 01:38:17 CEST 2012


Hi Angelo,

great to see you put your hand up.
My position at the moment, is to get through this week at work, then 
starting Monday begin work on this project.
The first step is to port the relevant libYui and related libraries 
which is what I had planned to work on next week, but if Matteo is 
working on this then that will work out great (I am just an apprentice 
with only 2 packages to date, so perhaps not the best person for that job).

To begin with, I planned to make a basic proof of concept Control 
Centre, so just simply a copy of the current main window of MCC but 
without any functionality, just to see it work across the widget sets. 
Then work on a single module to work out some standards and 
documentation, how to make it as easy as possible for others to come 
along and add a module.

I understand the desire to have everything in the one language (and the 
obvious choice is perl due to inertia), however I am not personally 
against individual modules being in python/perl/C++, the reason is that 
there are people who potentially would add a module but don't want to 
use a language they are not familiar with and would only use for that 
module and nothing else. So I guess I would like to give options so that 
entry to contribution is as easy as it can be. This all started for me 
when I looked into writing a module I wanted but found very little 
documentation, and realised it would be more work to make my module 
available in curses as well at gtk.

As far as other contributors, I only have one willing to dive into code, 
but it is very convenient as we work together (We just finished setting 
up our new Mageia Cluster and so now are ready for more Mageia goodness 
:-P  ) so a very small group at the moment, but to be honest, I think 
that is probably a good thing in the early stages.

As I said, I have to get through this week at work first, a week of 
deadlines, but then I can start writing some more concrete plans, and 
start playing with the code.

I'll make contact again in a few days when I am ready to get going.

Cheers

Tuxta

On 28/06/12 08:02, Angelo Naselli wrote:
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> Hi,
> I'm back to this subject, because, as you probably know, the
> proposal[1] has been accepted[2] and has to be merged with mine[3]
> and discussed a bit to understand what we have to do and who can help.
>
> Il 13/06/2012 14:35, Steven Tucker ha scritto:
>> This proposal may be a bit different to the several others you
>> have seen in that a lot of the heavy lifting has already been done.
>> The Ui layer is provided by libYui and friends, and the logic is
>> already there in mcc. With the perl bindings to libYui the effort
>> is no where near as large as a rewrite, which I imagine the several
>> other proposals were. I would prefer it all to be written in C++,
>> but that would be more work than adapting the current perl code, so
>> you see it's not just pie in the sky, I have actually put some
>> thought into it.
> In a first read i understood the idea was to provide a new gui
> abstraction layer, and you told me the suggested libYui library
> is written in C++ with some script bindings (one for all perl) and
> since I'm not a perl programmer and i know C++ and QT (something on GTk
> also) i could help.
> So should i assume you want to rewrite all?
> Steven, can you please point me and other potential contributors
> to your plans?
> Planning is also needed to our proposal to be definitely accepted :)
>
> I don't have a lot of spare time, but i will help as much as possible.
>
> Matteo Pasotti is adding libyui to mageia repository so we could
> start using it, I do also believe he's going to help us as well :)
>
> Let's start this new adventure...
>
> Cheers,
> 	Angelo
>
>
> [1] https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
> [2] https://wiki.mageia.org/en/FeatureMageia3_Review
> [3] https://wiki.mageia.org/en/Feature:DrakXtoolsReview
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