[Mageia-discuss] What needs to be done, in experience/artwork? mga3- and project-wise

Romain d'Alverny rdalverny at gmail.com
Tue Jun 26 14:30:58 CEST 2012

Hi everyone,

Let's speak about Mageia and Mageia.Org whole experience. What do you
see we* should do? and how?

By experience, we mean a lot: goals, community, identity, branding,
marketing, communication, design, graphics, artwork, Web, events, the
very distribution UI, tools integration, windows decoration, boot
sequence, shutdown sequence, etc.

Note that this is not the same as the general functional features
request on mageia-dev for Mageia 3.

Don't restrain yourself. Of course, it's better if it's workable, or
if you can lend a hand. Tell it, here:

And please do it now. Because starting Tuesday July 3rd, we will
aggressively edit this document to reduce it to something organized,
and to something that we can and want to do. So your ideas will maybe
be taken into account, merged, mixed, or ignored. Either way, we need
your point of view.


* we = Mageia makers, and especially the newly Atelier team (artwork,
marcom and web merge, with extended goals) that will try to act on

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