[Mageia-artwork] Mageia-artwork Digest, Vol 20, Issue 3

steve mitchell iamoverrated at gmail.com
Sun Jun 10 23:32:34 CEST 2012


http://i67.photobucket.com/albums/h286/unit_like_stereo/MGA-ALIENS-GUY.png

Sorry I couldn't resist.... and god do I hope you understand the meme.  :D

I think you're speaking more of BRANDING.  Creating uniformity with our
brand image.  Which the artwork team could handle... if more people would
join OR if we had more direction and co-operation with other teams.  I
don't think we need to create a new team when the problem could easily be
solved by TALKING to each other. Just my 2 cents.
Thanks,
Steve

...and it was totally aliens.

On Sun, Jun 10, 2012 at 6:00 AM, <mageia-artwork-request at mageia.org> wrote:

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>   1. marcom + artwork + web => atelier ? (Romain d'Alverny)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 9 Jun 2012 18:27:01 +0200
> From: "Romain d'Alverny" <rdalverny at gmail.com>
> To: Mageia marketing team discussion list
>        <mageia-marketing at mageia.org>,  Mageia artwork discussion and work
>        list <mageia-artwork at mageia.org>,       Mageia Web team discussion
> list
>        <mageia-webteam at mageia.org>
> Subject: [Mageia-artwork] marcom + artwork + web => atelier ?
> Message-ID:
>        <CANa9xwtG=A5L6HKxBeGiaU38myW1=8g8C6P68xX1RY0nL0ZLKA at mail.gmail.com
> >
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi everyone, (xposted on -marketing, -artwork and -webteam; if
> possible, please follow-up in -marketing)
>
> So here's the plan (actually, that's a suggestion of a plan):
>  - we make a new team; which role is to think, design, produce and
> maintain the identity of the project and its declinations in messages,
> graphics, Web and print [1];
>  - this team is named "atelier";
>  - a new mailing-list is open for that;
>  - it practically merges responsibilities from artwork, web and marcom
> teams;
>  - it integrates roles as diverse as: design, marketing, graphic
> research and production, copy writing, web design, integration and
> development, curation, etc.
>  - existing web, marcom and artwork lists are kept for archive, but
> locked down and all subscribers are unsubscribed;
>  - will have a say in whatever happens in this team, only those making
> and contributing things (so here, actionable designs, working code,
> graphics or copy, etc.); opinions and feedback from others still
> welcome, but not enough to move forward;
>  - external contributions are a true option; that is, one team peer
> getting in touch/inviting a professional person to propose and work on
> a specific, focused topic, from overall project identity design, down
> to a specific production. It only needs to be stated within the team
> first so that everyone is in sync;
>  - formatting our resources so that one-shot contributions from
> external people are made easier is a true option too (that means
> things easier to grasp, understand and update);
>  - no more meeting, we plan and do things, and update everyone through
> the mailing-list (or other, but asynchronous); so being on IRC is not
> a must, just good to have;
>  - no more than 10 hours a week on Mageia.
>
> Questions:
>  - who's going to lead this?
>  - what's the plan up to Mageia 3? several things at least in several
> regards (identity, print, web, distribution), but that will highly
> depend on who lead(s) the team.
>
> [1] ideally, everything that's the public face of Mageia.Org, the
> Mageia distribution and the Mageia project should go through this
> team; that does not mean that things will not be flexible, but if
> there's one place to discuss, document and synchronize all this work,
> it's here. That, in turn, requires some responsiveness and initiative
> from the team members.
>
>
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> End of Mageia-artwork Digest, Vol 20, Issue 3
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