[Mageia-dev] Mirror layout, round two

Thomas Backlund tmb at iki.fi
Fri Nov 26 21:29:14 CET 2010

As we are getting closer to actually have something to mirror it's time 
to get this decided.

And the deadline for theese discussions is December 5th, 2010 in
order to get a decision on the board meeting on December 6th, 2010.

Now this is a somewhat problematic topic but needs to be decided.
This has already been discussed in two threads:

First off we have the "basic) part:
"Mirror tree structure" by Olivier Thauvin

And the other part (that gives some problems):
"Mageia repository sections, licenses, restrictions, firmware etc" by 
Anssi Hannula.

Now, in order to get somewhere, here is a suggestion that tries to find 
a middle ground or base for discussions...

Now this toplevel part seems to be ok by everyone:

Then we come to the "problematic" part:
              /codecs/ (disabled by default)
              /core/ (old main+contrib)
                   /backports/ (disabled by default)
                   /backports_testing/ (disabled by default)
                   /testing/ (disabled by default)
              /extra/ (unmaintained, disabled by default)
              /firmware/ (disabled by default)
              /games/ (disabled by default)
              /non-free/ (disabled by default)
              /debug_*/ (disabled by default)

The idea of this layout with some of the separate sections (codecs, 
firmware, games, non-free, debug_*) gives a mirror maintainer in a 
country (or company) the option to exclude the parts they legally (or by 
company policy) can not mirror.

The "core" should be only maintained free/libre stuff so it's easy to 
build a free/libre iso

"extra" is for those packages that no-one really maintain, but is still 
used by someone

"games" are now a separate repo since it can grow fast with a lot of 
game data.

Comments / Thoughts...


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