[Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

Juan Luis Baptiste juancho at mageia.org
Tue Dec 6 18:23:36 CET 2011


On Tue, Dec 6, 2011 at 8:58 AM, Oliver Burger <oliver.bgr at googlemail.com> wrote:
>> otoh, if it comes to that, you can let the user get their "media"
>> themselves, and still package the engine only. (it's what i do for eduke32)
>
> I just see another version of sauerbraten was submitted some hours ago and the
> changelog doesn't say anything about cleaned up media.
>
> juancho, whoever you are: Could you comment?
>

Oops, I missed this thread from the beginning :S

I imported the package because looking at
http://pkgs.org/search/?keyword=sauerbraten, I saw the game is in
Arch, Debian, Fedora, SuSE and Ubuntu repositories, but I didn't
notice that in the case of Fedora is in a third-party repo called
"Russian Fedora Nonfree", but in the case of Debian is in their
contrib repo, so I thought that if it made it into Debian then there's
no problem having it here too. But now looking more closely, in
contrib is the engine and in non-free is the data :(

Please remove it or move it to non-free, I'm sorry I didn't check this deeper :(

Also we could install it in the same way I'm preparing other games
based on ioquake3 engine that have non-free data, by including
ioquake3 engine in core/release and autodownloading game data at first
run:

https://mageia.org/pipermail/mageia-dev/2011-November/009862.html


-- 
Juancho


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