[Mageia-dev] Release cycles proposals, and discussion
Michael Scherer
misc at zarb.org
Tue Jun 14 04:08:34 CEST 2011
Le mardi 14 juin 2011 à 03:30 +0200, Maarten Vanraes a écrit :
> Op dinsdag 14 juni 2011 01:02:51 schreef Michael Scherer:
> > Le lundi 13 juin 2011 à 15:51 +0300, Thomas Backlund a écrit :
> > > Wolfgang Bornath skrev 13.6.2011 15:20:
> > > Obviously there will still be people complaining that "you waited 10
> > > months... if you had extended with ~2 more weeks... "this" or "that"
> > > package would have been available too... and so on....
> >
> > Yes, there will be.
> > So let's be realist, 9 months with +/- 1 month is just 10 months +
> > people complaining to have 10,5 months.
> >
> > We will never use the -1 month, because there will always be something
> > worth waiting.
>
> actually, the real reason would be more to plan for whatever features you're
> going to implement and the time it takes to do them. if that's 8 months, it's
> 8 months, if that's 9 or 10months, that's what it is.
See my answer to wobo.
> We proved that we can take a planning and follow it through, even the last
> release_critical one was solved _just_in_time_...
I still think the codecs stuff should not have been release_critical, as
we could do the update later.
> imho, we need to decide now on a sort of 9month period, look at what we're
> going to do, then estimating how long it takes (with enough lenience), then
> make a real planning for that, and stick to it, if features are not ready,
> drop those features for next release, and make sure to fix all the
> release_criticals.
Great, so can you start by telling how long it will take for the feature
you plan to work on ?
--
Michael Scherer
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