[Mageia-dev] The shiny new Control Center

nicolas vigier boklm at mars-attacks.org
Sun Sep 30 20:21:52 CEST 2012


On Sat, 29 Sep 2012, Steven Tucker wrote:

> Hi everyone,
>
> I have been doing a little work on the proposed control center - mcc2
>
> https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
>
> and would like to put a couple of questions forward to find some direction.
>
>
> 1/ What should we call it ??
>
>         I have been using mcc2 as a working name, however I'm not convinced 
> this is the right approach. I will soon be uploading the code (been using 
> my own svn repo up till now), and it would be good to start with the name 
> it will stick with. Should the name relate to Mageia?, or should it be more 
> generic?

If it's intended to become a replacement for MCC in the future, maybe
this could be named something like "mcc-new" or "mcc-libyui" as a
temporary name in the svn, and renamed to mcc or an other name when
it's ready to replace the old mcc.

>
> 2/ What languages should be available for writing modules? (Perl, C++, 
> python and Ruby are possibilities)
>
>         So far mcc2 has been written in Perl (even though I had never 
> written a line of Perl prior to starting this) so as to make porting 
> existing modules a matter of just replacing the Ui calls, but I do like the 
> idea of allowing the modules to be written in more than 1 language to 
> encourage more contributors who may be turned off by having to learn 
> another language.
> Sticking with Perl will make mcc2 core easier, so I may do that initially 
> regardless. What do you all think?? Is sticking with 1 language preferred 
> even if it means less contributors, or is the goal to attract as many 
> module developers as possible?

Do you plan to keep compatibility with current mcc modules ?
The modules are also used in the installer. To avoid maintaining two
versions of the modules, the same modules should work in the installer
and mcc.

>
> 3/ What should the license be?
>         I would be happy to make it GPL V3, but is there any argument for 
> something different ?
>
> 4/ As an official Mageia project, do I need to sign the copyright over to 
> Mageia ??
>         I am more than happy to do so, I would only ask that I get noted 
> somewhere as the developer, hopefully others will join the developer list 
> as well.

I think you can keep the copyright. Releasing the software under an open
source license should be enough. Mageia does not own copyright of the
other softwares.



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