[Mageia-dev] freeze push: mesa-9.1.1
Thierry Vignaud
thierry.vignaud at gmail.com
Wed Mar 20 06:24:27 CET 2013
Hi
please let in mesa.
it's a pure bug fixes release:
New features
==========
None
Bug fixes
=======
This list is likely incomplete.
- Bug 30232 - [GM45] mesa demos spriteblast render incorrectly
- Bug 32429 - [gles2] Ironlake: gl_PointCoord takes no effect for
point sprites
- Bug 38086 - Mesa 7.11-devel implementation error: Unexpected program
target in destroy_program_variants_cb()
- Bug 57121 - [snb] corrupted GLSL built-in function results when
using Uniform Buffer contents as arguments
- Bug 58042 - [bisected] Garbled UI in Team Fortress 2 and
Counter-Strike: Source
- Bug 58960 - Texture flicker with fragment shader
- Bug 59495 - [i965 Bisected]Oglc
fbblit(advanced.blitFb-3d-cube.mirror.both) fails
- Bug 59783 - [IVB bisected] 3DMMES2.0 Taiji performance reduced by
~13% with gnome-session enable compositing
- Bug 60121 - build - libvdpau_softpipe fails at runtime.
- Bug 60143 - gbm_dri_bo_create fails to initialize bo->base.base.format
- Bug 60802 - Corruption with DMA ring on cayman
- Bug 60848 - [bisected] r600g: add htile support cause gpu lockup in
Dishonored wine.
- Bug 60938 - [softpipe] piglit
interpolation-noperspective-gl_BackColor-flat-fixed regression
- Bug 61012 - alloc_layout_array tx * ty assertion failure when making
pbuffer current
- Bug 61026 - Segfault in glBitmap when called with PBO source
Thx
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