[Mageia-dev] freeze push: mesa-9.1.1

Thierry Vignaud thierry.vignaud at gmail.com
Wed Mar 20 06:24:27 CET 2013


Hi

please let in mesa.
it's a pure bug fixes release:

New features
==========
None

Bug fixes
=======

This list is likely incomplete.

- Bug 30232 - [GM45] mesa demos spriteblast render incorrectly

- Bug 32429 - [gles2] Ironlake: gl_PointCoord takes no effect for
  point sprites

- Bug 38086 - Mesa 7.11-devel implementation error: Unexpected program
  target in destroy_program_variants_cb()

- Bug 57121 - [snb] corrupted GLSL built-in function results when
  using Uniform Buffer contents as arguments

- Bug 58042 - [bisected] Garbled UI in Team Fortress 2 and
  Counter-Strike: Source

- Bug 58960 - Texture flicker with fragment shader

- Bug 59495 - [i965 Bisected]Oglc
  fbblit(advanced.blitFb-3d-cube.mirror.both) fails

- Bug 59783 - [IVB bisected] 3DMMES2.0 Taiji performance reduced by
  ~13% with gnome-session enable compositing

- Bug 60121 - build - libvdpau_softpipe fails at runtime.

- Bug 60143 - gbm_dri_bo_create fails to initialize bo->base.base.format

- Bug 60802 - Corruption with DMA ring on cayman

- Bug 60848 - [bisected] r600g: add htile support cause gpu lockup in
  Dishonored wine.

- Bug 60938 - [softpipe] piglit
  interpolation-noperspective-gl_BackColor-flat-fixed regression

- Bug 61012 - alloc_layout_array tx * ty assertion failure when making
  pbuffer current

- Bug 61026 - Segfault in glBitmap when called with PBO source

Thx


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