[Mageia-discuss] Mageia governance model draft
oliver.bgr at googlemail.com
Wed Oct 6 09:44:59 CEST 2010
Ahmad Samir <ahmadsamir3891 at gmail.com> schrieb am 2010-10-06
> > I don't think it'll happen this way. It's not going to be some people
> > will be in charge of decision making forever.
> > If you look at the association board itself, you'll see that it'll be
> > replaced by third every year; it's built this way. So even a new
> > packager, once he proves his commitment/competence, becomes an old
> > packager.
That is o.k., you (or it's better tosay we) just have tomake sure, there are
nounneccessary obstacles fora padawan tobecome a master.
I wasjust concerned by Romains words in his original posting
> > > The idea is that Masters have voting power within the team (for
> > > decisions or leader election)
> > > [...]
> > > Apprentices have no voice yet
That sounded a lotlike creating two castes, one with power, one without. But
as he wrote later, it was just a matter of putting it in the wrong words.
> > Note that a period of time is needed for a new guy who starts
> > working/contributing in a new place to gain people's trust/confidence.
> > (trust is gained not given, right?).
> > (For example you, in MUD, you have a packaging team; say you,
> > doktor5000 and tigger-gg are the old packagers (though girls never get
> > older than 30 ;)); a new guy wants to contribute, he must will take
> > some time to prove his worth / that he can be trusted / competence
> > before you give him decision-making privileges. He'll be the new guy
> > until a new new guy joins.).
That's logical and as I wrote, I have no problemat all with being tutored by
some experienced packager who will be able to teach me many things I don't
After all "you have much to learn, young padawan".
> P.S. I forgot to say I like the term "padawans" too.
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