[Mageia-discuss] Petit mousse au rapport !

Wolfgang Bornath molch.b at googlemail.com
Wed Apr 6 19:28:29 CEST 2011

2011/4/6 Romain d'Alverny <rdalverny at gmail.com>:
> Hi there,
> Since past September (6 months 1/2), what we all have done so far is
> already quite amazing!
> Among things were defining, building teams and making them work. The
> result we can see is these releases and especially the last, beta1. I
> can't name everyone - but I really think we can cheer every one of us
> who took her fair share of the work to make this happen! Congrats,
> really!
> Things are not over, far from that. Notwithstanding next beta2, RC and
> finale after which a brainstorming Summer awaits us.
> To keep it short, here's the point: we do need more hands (and more
> than just that). To make things more regular, better, stronger. Not
> that those already in these teams do not already do great, but they
> could do even better with a slightly larger team, sharing the workload
> and tasks.
> Looking at the Council composition
> (http://mageia.org/wiki/doku.php?id=org:council ) you can see holes.
> Those I will stress out (because I see them first hand, but that's not
> exclusive) are:
>  - sysadmin & web teams - these two are crucial to build, manage and
> fix the very infrastructure needed for the community to work and
> reflect on itself;
>  - marketing & communication teams - these will help mesure, design
> and shape the messages we send out to the world;
>  - artwork - these shape what we do, because their work materializes &
> identifies essential parts of the project;
>  - QA (being setup as we speak) defines, implements (when auto) and
> conducts tests to ensure what we ship is already OK regarding
> improving criteria.
>  - I am not forgetting other teams, no offense! :-) each needs new,
> fresh or experienced hands!
> Too, there's special care, respect, patience to be taken by every
> team, and every team member, to _advocate_ and _listen_ what and why
> doing things in some way and not in an other. Especially as we grow
> existing and new teams, as we then need to adapt/change the way we
> used to do things sometimes.
> Of course, not only posting to this list will be a solution. I could
> open a bug on "We need to grow our teams" for that for a record. But I
> would certainly better welcome ideas here. :-)

Let me please add one point here:

There was a "rush to arms" in late September when we started out on
this. The "Teams" pages in our wiki ( http://mageia.org/wiki/doku.php
) were filled with names of people who demonstrated their readiness to
be a part of this community project by writing down their names in the
various areas of work.

Now time has gone by and many of those whose names are listed in those
wiki pages have shown their commitment, their enthousiasm and their
skills by helping Mageia up to this Beta stage. Others have either
found other tasks or areas which demand their time and attention or
just lost interest because there was not much to do for them during
the months of "environment building".

I'd kindly ask those people to check again - the situation has changed
a lot, a whole infrastructure is in place for almost every field of
interest for you. May be you were bored because you could do nothing
but lurk over the fences all the time. Now the time has come for you
to enter the game, we need you to help in that area of work you
offered your help.

Think again and join us. Don't hesitate to contact any of us with your


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