[Mageia-dev] UiAbstraction4mcc feature proposal
tuxta2 at gmail.com
Thu Jun 28 01:38:17 CEST 2012
great to see you put your hand up.
My position at the moment, is to get through this week at work, then
starting Monday begin work on this project.
The first step is to port the relevant libYui and related libraries
which is what I had planned to work on next week, but if Matteo is
working on this then that will work out great (I am just an apprentice
with only 2 packages to date, so perhaps not the best person for that job).
To begin with, I planned to make a basic proof of concept Control
Centre, so just simply a copy of the current main window of MCC but
without any functionality, just to see it work across the widget sets.
Then work on a single module to work out some standards and
documentation, how to make it as easy as possible for others to come
along and add a module.
I understand the desire to have everything in the one language (and the
obvious choice is perl due to inertia), however I am not personally
against individual modules being in python/perl/C++, the reason is that
there are people who potentially would add a module but don't want to
use a language they are not familiar with and would only use for that
module and nothing else. So I guess I would like to give options so that
entry to contribution is as easy as it can be. This all started for me
when I looked into writing a module I wanted but found very little
documentation, and realised it would be more work to make my module
available in curses as well at gtk.
As far as other contributors, I only have one willing to dive into code,
but it is very convenient as we work together (We just finished setting
up our new Mageia Cluster and so now are ready for more Mageia goodness
:-P ) so a very small group at the moment, but to be honest, I think
that is probably a good thing in the early stages.
As I said, I have to get through this week at work first, a week of
deadlines, but then I can start writing some more concrete plans, and
start playing with the code.
I'll make contact again in a few days when I am ready to get going.
On 28/06/12 08:02, Angelo Naselli wrote:
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> I'm back to this subject, because, as you probably know, the
> proposal has been accepted and has to be merged with mine
> and discussed a bit to understand what we have to do and who can help.
> Il 13/06/2012 14:35, Steven Tucker ha scritto:
>> This proposal may be a bit different to the several others you
>> have seen in that a lot of the heavy lifting has already been done.
>> The Ui layer is provided by libYui and friends, and the logic is
>> already there in mcc. With the perl bindings to libYui the effort
>> is no where near as large as a rewrite, which I imagine the several
>> other proposals were. I would prefer it all to be written in C++,
>> but that would be more work than adapting the current perl code, so
>> you see it's not just pie in the sky, I have actually put some
>> thought into it.
> In a first read i understood the idea was to provide a new gui
> abstraction layer, and you told me the suggested libYui library
> is written in C++ with some script bindings (one for all perl) and
> since I'm not a perl programmer and i know C++ and QT (something on GTk
> also) i could help.
> So should i assume you want to rewrite all?
> Steven, can you please point me and other potential contributors
> to your plans?
> Planning is also needed to our proposal to be definitely accepted :)
> I don't have a lot of spare time, but i will help as much as possible.
> Matteo Pasotti is adding libyui to mageia repository so we could
> start using it, I do also believe he's going to help us as well :)
> Let's start this new adventure...
>  https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
>  https://wiki.mageia.org/en/FeatureMageia3_Review
>  https://wiki.mageia.org/en/Feature:DrakXtoolsReview
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