[Mageia-dev] UiAbstraction4mcc feature proposal

Angelo Naselli anaselli at linux.it
Thu Jun 28 00:02:24 CEST 2012

Hash: SHA1

I'm back to this subject, because, as you probably know, the
proposal[1] has been accepted[2] and has to be merged with mine[3]
and discussed a bit to understand what we have to do and who can help.

Il 13/06/2012 14:35, Steven Tucker ha scritto:
> This proposal may be a bit different to the several others you
> have seen in that a lot of the heavy lifting has already been done.
> The Ui layer is provided by libYui and friends, and the logic is
> already there in mcc. With the perl bindings to libYui the effort
> is no where near as large as a rewrite, which I imagine the several
> other proposals were. I would prefer it all to be written in C++,
> but that would be more work than adapting the current perl code, so
> you see it's not just pie in the sky, I have actually put some
> thought into it.

In a first read i understood the idea was to provide a new gui
abstraction layer, and you told me the suggested libYui library
is written in C++ with some script bindings (one for all perl) and
since I'm not a perl programmer and i know C++ and QT (something on GTk
also) i could help.
So should i assume you want to rewrite all?
Steven, can you please point me and other potential contributors
to your plans?
Planning is also needed to our proposal to be definitely accepted :)

I don't have a lot of spare time, but i will help as much as possible.

Matteo Pasotti is adding libyui to mageia repository so we could
start using it, I do also believe he's going to help us as well :)

Let's start this new adventure...


[1] https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
[2] https://wiki.mageia.org/en/FeatureMageia3_Review
[3] https://wiki.mageia.org/en/Feature:DrakXtoolsReview
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