[Mageia-discuss] IMPORTANT POINTS, imho
Samuel Verschelde
stormi at laposte.net
Sun Sep 19 13:52:38 CEST 2010
Le dimanche 19 septembre 2010 13:19:11, vous avez écrit :
>
> Op zondag 19 september 2010 04:20:21 schreef Samuel Verschelde:
> > Le dimanche 19 septembre 2010 02:55:47, Maarten Vanraes a écrit :
> > > Hello all,
> > >
> > > my important points are:
> > > * community (as a whole) gets a say about important points => some kind
> > > of
> > >
> > > system that makes this work without slowing us down. (multivoting of
> > > board members? every candidate could set up their viewpoints and people
> > > could register for voting and vote one or more members)
> > >
> > > * funding(?) -> costs + hw
> > > * hyping! PR!
> > > * upgradable from mdv
> > > * policies!
> > >
> > > * diff between mdv
> > > * policy on gaming packages?
> > > * patented software? (PLF?)
> > > * free/non-free
> > >
> > > * CAN we make a stable release BEFORE christmas (a 2011.0)? i think we
> > > can!
> >
> > I agree that most questions here are important. Can I ask what you mean by
> > "policy on gaming packages" ?
> >
> > Regards
> >
> > Samuel
>
>
> This is a personal pov for myself. do we have enough diskspace to package
> games as well? should we do some kind of special packaging policy for content
> packages? etc... in the past with mdv there has been concerns about big
> packages and the required disk space, etc... in my pov games are an important
> element of the targeted public.
>
>
My packaging work being mainly focused on games, I cannot disagree :)
Regards
Samuel
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