[Mageia-discuss] Habemus logo

Hoyt Duff hoytduff at gmail.com
Fri Dec 10 15:32:19 CET 2010

On Fri, Dec 10, 2010 at 6:37 AM, Romain d'Alverny <rdalverny at gmail.com> wrote:
> On Thu, Dec 9, 2010 at 20:37, José Alberto Valle Cid
> <j.alberto.vc at gmail.com> wrote:
>> Part of this comment
>> (http://blog.mageia.org/?p=289&cpage=1#comment-442) resume very well
>> for me some of the reactions (included mine) [...]
>> "I expected to be more open than this" [...]
>> The part between "" is key for me, we expect mageia don't repeat the
>> mistakes of mandriva  , may be at this time there is not a tool to
>> manage votes from community and you have to do in the way you do the
>> things with logo process.
> It's not even a question of tool here. The decision process was
> presented, explained ahead of it to happen, several times, here, on
> the wiki page, and no serious objection was raised about it. The way
> this decision happened, for that matter, from the founding board,
> having read, checked and reflected upon the feedback from the
> community, is legitimate. Questioning this after the game is...
> curious.

Not curious at all; it's human nature.

And you see it from your perspective, being involved from the very
beginning, it makes no sense to question everything or complain about
it; it was all laid out at some point and posted various places. But
those who joined the discussion late did not have the benefit of
knowing everything in a sequential order, had not seen all the posts,
had not read the wiki and, in fact, were missing important pieces of

Should they have had all the information? Of course. Did they? No. And
it is a mistake to blame them for that. Educating them should be a
continuing part of the process.

That incomplete transfer of information is a flaw in the logo process
which led to the indictment of the product.as you see in the comments
because, while they want to participate in the discussion,  they did
not become fully informed, were not able to understand the process and
felt excluded as a consequence.

Communication is always a challenging task, especially when dealing
with the culture of The *NIX Way: RTFM.


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