[Mageia-marketing] marcom + artwork + web => atelier ?

Romain d'Alverny rdalverny at gmail.com
Mon Jun 18 15:49:06 CEST 2012

On Mon, Jun 18, 2012 at 2:46 PM, Marcello <marcello.anni at alice.it> wrote:
> ok for this, but for marketing team what is needed is not a new ml, but real
> marketing objectives and people dedicated to them. what should do a
> marketing team is not (at least, only) writing blog post announces and
> things like that, but planning:
> - marketing-plan
> - balanced scorecard

Among other things yes. Just propose and see if it can build from there.

> in plus, we need people from dev and artwork that follow our suggestions and
> our plans (naturally, the plans should be agreed also by them). i can help
> in these areas of long-term view, i cannot follow tasks that should be done
> in a day.

But that's a problem. If you can't lead, follow or make things here,
you're out of phase.

> Bugzilla 4 is a perfect example of what should do a marketing team (atelier,
> if you prefer) for real. Bugzilla would help qa team work, would improve the
> overall quality of the distro and would allow to manage bugs that affect
> different versions, but instead of porting it, we're at mageia 3 specs...
> useless

Useless to you, from your point of view. Not useless to everyone.
Unless you can't embrace the whole thing, you can't even start
thinking about a marketing plan.

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